In 2014, I got my diploma at Ecole Emile Cohl, in the video-game section. I was supposed to produce convincing concept art on a chosen subject, which I did, but I mostly prefered to conceive the architecture of my game. At that time, I barely knew what game design was, and yet I already loved it.
The game takes place in the human body and is based on Pikmin’s gameplay. You play as a young boy, shrunk down to fight viruses in his brother’s body, and you have an army of white cells to help you out.
Below is a portfolio summing up my 2D concept arts on the subject, it mixes both traditional and digital (you can also see some excerpt on artstation):
And below that is the explanation of how Microbs works: